Labyrinth, Collectible Card RPG by Free Range Games —. Kickstarter. The Four Disciplines of Magic. The disciplines of magic in Labyrinth each correspond to energy drawn from a different source within the Cosmos. Devotees of Faith magic draw on the favor of the Celestial plane, a vast realm inhabited by gods and demigods as numerous as the humans of Hylea. Celestial beings are fickle and fundamentally alien- - but when they choose to involve themselves in the struggles of humankind, their favors are often decisive. Faith prefers to maintain control of the entire battle, stalling the largest threats while crushing the weak with the will of the gods.
Unlike the other three disciplines, Skulduggerists do not draw their power from a far- flung realm, but from within, directly ingesting Stardust to enhance their own innate traits. Skulduggerists prefer a strategy where they stay elusive until the perfect moment, then strike to maximum effect. Hero and Boss Cards. These cards form the heart of a player's collection.
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Each discipline also has its own special resource which further reinforces a particular style of play. From a fissure in the heart of the tempest, a white star streaked, trailing fire and glowing brighter as it plummeted.
Where it crashed to earth it swept into being an enormous crater that crackled and thrummed with otherworldly power. In time, the crater was filled by the water of the Jarum river, and became a great lake.
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Prosperity brought peace and peace ruled over the city for centuries. Now, the age- old pacts and alliances are breaking down. It was Greenlit in just 7 days by over 2,0. In addition to a community already excited to play the game, notable people in the games industry support Labyrinth.
We can’t wait to see Labyrinth come to life!” - Dan Murray, President of Skybound Interactive . After working as a designer, he founded Shaba Games in 1.
Activision in 2. 00. As Studio Head for 1. Chris managed all budgets and projects, led company operations, and managed relationships with licensees, marketing, and Activision business development units. Justin Gary, CEO of Stone Blade Entertainment - We are very happy to have the support and involvement of our friend, Justin Gary, who was a top ranked pro Magic: The Gathering player and who fathered the board game, Ascension: Chronicle of the Godslayer, as well as Sol.
Forge, a successfully Kickstarted deck- building PC game. Justin is personally helping us design cards and balance Labyrinth gameplay. Bradley Fulton, Creative Director - Bradley is a seasoned artist, designer, and manager with over a decade of experience in game design and development. Since his start in 2. UX, marketing and branding, level design, and environment art.
He is a long- time CCG player, and in the last several years has directed that passion toward the design of new card games, both paper and digital. With decades of experience as a development team, Free Range brings a deep breadth of knowledge and experience in game development. In the last four years, Free Range Games has become one of the premier independent studios using Unity to solve the challenges of a changing landscape in our industry. In this time, we have delivered numerous titles on i.
OS, Android, browser- based PC, and standalone PC through digital portals such as Steam. Massive Black and Supergenius - renowned art studios Massive Black and Supergenius are bringing the world of Labyrinth to life with their creativity and high- quality 2.
D & 3. D art. Industry Supporters - We couldn’t have made it this far without the help of industry giants like ex- Riot Games and En Masse exec, Samuel Kim; development head of Tony Hawk's Pro Skater, Scott Pease; creators of Guitar Hero, Kai & Charles Huang; and others.